![]() ![]() In this article, we’ll be discussing lighting and rendering in depth. In the first part of the tutorial, we talked about the workflow for texture creation in Substance Painter. In this second part, Francesco dives deep into the lighting and rendering portion of his latest project, The Crocodile, which is now available for purchase on TurboSquid.įrancesco Furneri: Welcome to the second and final part of this tutorial. He has previously published a guest article on this blog on creating procedural rock details as well as Part One of this two-part tutorial. We prepare a lightRig base of our HDRI in Substance Painter.Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. In Maya, we connect all our textures from Substance Painter into the "AISurfaceShader" in Maya. Having obtained a very good base for our cyberSoldier head, we add more intricate details and then export the textures for use in Maya/Arnold. "Generator" is a powerful tool in Painter and we explore it a bit more with the maps we created.Ĭlass 8: Adding more details in Substance Painter Working with our cyberSoldier head, we work through the workflow in Painter. ![]() ![]() ![]() With our cyberSoldier head ready to go, we bake and export it for use in Substance Painter.Ĭlass 6: Substance Painter Basics, Part 2 Preparation of our cyberSoldier head in Maya and exploring how "Material Blend" and "MultiMaterial Blend" work.Ĭlass 5: Substance Painter Basics, Part 1 The basics of the Substance Designer interface and an overview of the concept of procedural texture in Designer.Ĭlass 2: Substance Designer Basics, Part 2Ĭontinuing exploration of the interface and nodes as well as digging into the "mindsight" of using Designer.Īdding displacement, normal maps and fractal noise to build-up complexity to obtain a more sophisticated texture.Įxporting an asset from Maya to Substance Designer is essential for CG artists. Class 1: Substance Designer Basics, Part 1 ![]()
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